Dirk Poor
Before the Crew
Small moments from Dirk's life in Fortune Falls, one story at a time.
Before the Crew · Series 1
7 storiesComplete
Story 1
Hold Fast
Dirk Poor's board has never been one piece. The story of how it got its name.

Story 2
The Quiet Whistle
The night the old factory went quiet, Dirk Poor decided what came next.

Story 3
Fair Share
Dirk and Al find the best haul either of them has ever seen — and Dirk decides what fair means.

Story 4
The Long Way Home
A storm, a shortcut, and the long road back — Dirk and Al learn which way home is.

Story 5
The Crossroads
Dirk Poor rolls an old cable spool to the emptiest place in town — and makes it somewhere people can find him.

Story 6
One More Run
At the steepest concrete bank in town, Dirk Poor learns what falling is really for.

Story 7
Nobody Watching
Alone in the empty market after closing, Dirk Poor finds out who he is when nobody's watching.
Somebody Was Here · Series 2
7 storiesCompleteDirk isn't the only one out there anymore.

Story 1
The Trade
Something in the crate at the crossroads was different. Somebody had been paying attention.

Story 2
The Humming Light
The streetlight at the crossroads had been dead for years. Then one night, it buzzed.

Story 3
The Open Court
One morning, there was a hoop at the crossroads. Dirk was not good at basketball. He kept shooting anyway.

Story 4
The Storm
The biggest storm of the year came down on Fortune Falls. Dirk had made himself one promise about the spool.

Story 5
The Glow
One night, Dirk noticed a soft glow where the old entertainment strip had been dark for years. He went anyway.

Story 6
Room at the Table
Somebody was out there leaving good things behind. Dirk wanted them to know they were welcome.

Story 7
Before Morning
For once, Dirk didn't go home.
Out Past the Falls · Series 3
7 storiesCompleteThe crossroads has people now. Dirk starts riding past it.

Story 1
The Water Stair
You can't see the whole shape of a place while you're standing in it.

Story 2
The Long Field
Somebody has to go first, and it's usually nobody's job.

Story 3
The Quiet House
How you treat what nobody's watching over is the whole measure of you.

Story 4
The Cold Morning
A bad day's work still counts.

Story 5
The Far Bridge
Knowing it's there is enough for now.

Story 6
What He Brought Back
The good stuff is for giving away.

Story 7
Still Out Here
Going out on your own and being alone are two different things.
The Crossroads Crew · Series 4
7 storiesCompleteFive seats. Five people. Dirk finally finds out who they are.

Story 1
The One Who Traded
The person you've been thanking in your head is a real person.

Story 2
The One Who Fixed It
The people who keep things running don't ask to be noticed.

Story 3
The One Who Played
Losing the game doesn't mean losing the afternoon.

Story 4
The One Who Planned
Two people who both keep their word don't need to discuss it.

Story 5
The One Who Made It Glow
Beautiful things have somebody behind them.

Story 6
Five Seats
You don't get a crew. You build a place for one, and then they show up.

Story 7
The First Run
This is the part that was worth waiting for.
Where You're From · Series 5
7 storiesCompleteSeven districts. Every one of them somebody's home ground.

Story 1
Bring Something to Swap
Everybody has something worth trading. Including you.

Story 2
Waiting for Its Next Job
Unfinished isn't the same as failed.

Story 3
Whoever Shows Up
The best places are the ones nobody gets turned away from.

Story 4
Done Right
Taking care of things is a way of caring about people.

Story 5
One Wall at a Time
You don't fix a whole place at once.

Story 6
Lost Isn't Gone
Lost isn't gone.

Story 7
The Hill
You don't have to climb somebody else's hill to know your own ground is worth something.
The Other Side of It · Series 6
7 storiesCompleteThe thing you're best at is usually the thing that trips you up.

Story 1
What She Couldn't Trade
Keeping something and holding on to it aren't the same thing.

Story 2
Finish It
Finishing is its own kind of skill.

Story 3
Nobody Won
Not everything needs a winner.

Story 4
When the Plan Breaks
A plan is a place to start, not a promise.

Story 5
Bend a Little
Standing firm and standing still are only one step apart.

Story 6
The One He Won't Give Up On
You can keep hoping without standing still.

Story 7
The Same Thing
Your weakness is your strength with the light behind it.
The Old Factory · Series 7
7 storiesComing SoonThe building that closed and took the town's work with it. Nobody's been inside in years.
Story 1
The Gate
Everybody in Fortune Falls grew up outside that fence. Dirk and Owen went in.
Story 2
The Floor
The work floor is bigger than the whole crossroads. It's completely empty.
Story 3
What They Left
Dirk found the things people left behind the day it closed.
Story 4
The Long Bench
One line, a hundred stations, one small job each. Spare explains why it worked.
Story 5
Letting the Light In
The skylights were painted over. Pam started scraping.
Story 6
Worth Hauling
There's something good still in there. It's nowhere near the door.
Story 7
The Whistle
The whole town heard it stop. Nobody expected to hear it again.
